Stellaris is by and large a unique 4X title, in addition to the mechanical tasks of the leader of the intergalactic empire and the effort to expand and achieve domination, Stellaris brings a lot of scripted events and unpredictable wonders.
The research ships you send to inventory planetary systems will occasionally find fantastic relics of past civilizations, inexplicable artifacts or natural phenomena that require deeper research that will sometimes turn into real interplanetary quests that require the total engagement of your empire’s resources.
Full Game (+all DLC), download it here
You will find yourself encountering pre-warp civilizations at different stages of development, which you will be able to study if you build a observation station in their orbit, and to bring them into the society of intelligent civilizations. In addition to competing civilizations that start from the same positions as yours, there are fierce empires, sparsely limited, but still super-powerful remains of civilizations that have long since passed its zenith.
Each of them has certain features and moral prefixes that will often not match yours. If in the war with competition, instead of peaceful integration, you choose the enslavement of the population on the conquered planets, and you are unhappy that your neighbor is a fallen empire that despises slavery, for the time will be destroyed.
You also have wide opportunities for diplomatic initiatives, agreements and agreements with other civilizations, and establishing relationships that depend on a lot of factors, and above all of your behavior and characteristics of the empire you started with. In addition to the outside, there is also a very developed internal politics in the gameplay, whose factors depend on the initial disposition of the empire.
Elections, political factions, ethnic tolerance of the population, economic migration and other elements will keep you awake and alert even if the external situation is consistent and the state of affairs at borders is peaceful. Stellaris has non-linear technologies, technologies are to some extent randomized. At any given time, within one of three disciplines: physics, social sciences and engineering disciplines, you have three research proposals that are reset when you explore the previously selected technology.
Destruction and analysis of the debris of some aggressive crystal entities will give you a huge bonus in exploring the launcher of crystal shards, an efficient medium range medium-range weapon. Everything is intertwined, everything has to do with each other…
One of the most useful novelties in the field of management are the empire sectors you will create when you crack the limit of the planets that you can directly control. The AI that controls their development is not ideal and is often too slow and passive, but I suppose it will be resolved in some other patch.
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