Sherlock Holmes: The Devil’s Daughter in the skin you are a celebrity detective and you have the task to solve a number of interesting cases using a variety of techniques. As before, there is a questioning of witnesses and suspects, revealing the details on which to build the portrait of a character, but this time for some details you can also choose one of two different conclusions, based on which you will eventually get a more or less complete portrait personality.
If you have quick fingers and in the course of some conversations, you press Q promptly, it will be tested how closely you followed the action with the opportunity to ask a specific question or make a conclusion. You can more or less freely walk the streets of London, sometimes even to find the location, which contributes to the enjoyment of the story and atmosphere as the streets are full of detail.
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Walking does not bring you absolutely any benefits, and you will continue to travel from location to location by car. Already in the first case you will find yourself in the shoes of Little Wiggins and you have to follow the suspect, mostly over the roofs of buildings, with adequate hiding, bypassing accidental sections, finding the way, quick reaction…
It’s still a tough part where you drive the Sherlock through the forest and the swamp as the hunters fly it. In addition to controlling endurance, avoiding enemy hits, and then finding a way through a swamp … In another case, you will need to hide, use objects, and make quick decisions while somebody shoots you … The truth is, you Stocks are not overly heavy and contribute to the excitement of price.
And here cases generally play on the map of the gray zone: no one is a complete villain, like no one is completely innocent. Because of this, there are no wrong conclusions, you are choosing the course of the case itself, as well as its final resolution, for example, whether you will condemn the criminal, release him or maybe kill him.
Decisions, as before, are made through a system that emulates the work of detective wings: gradually discover different traces, choose between the offered conclusions, link points and make the final decision. This system perfectly contributes to the non-linear nature of the story and is definitely one of the things I love most in Sherlock because it creates the illusion that in some way we are solving the case ourselves.
Other elements of gameplay are more or less standard and are reduced to location research, which is a real pleasure because the rooms and exteriors are incredibly detailed, atmospheric and interesting. With traces found, you can open new threads and dialog, and occasionally will require a return to Sherlock’s home or police station.
It is possible to investigate the archives of newspaper articles or encyclopedias, to perform various chemical experiments, to dress up, to shuffle over the objects of the suspects or to look at the bodies in the morgue… There is still the possibility of activating Sherlock’s supernormal observation power, which, in the illuminated areas.
The puzzles are great, they can be skipped without penalty if they are too heavy, but I would not recommend it because you will remain deprived of really intelligently designed and interesting puzzles. Probably the best part of the whole game is the stories of cases that are really great. These are real Victorian detective cases that sometimes play on the verge of horror and bizarre, very psychologically elaborated, which all contribute to the moral dilemma that awaits you in every resolution. Often there are more suspicious faces and you may have to return to the dialogues and evidence to make sure of your decision – but the right decisions are missing.