The Way is indie game can be compared to legendary titles such as Another World, Flashback etc. The game mechanics shine unexpectedly in a way that is rarely seen in today’s games, strongly evoking the best titles Amiga’s scene could offer. The Way is a beautiful diamond of the indie scene and is a real refreshment and a compulsory lecture for nostalgics and older players.
The plot starts in the near future, and puts you in the role of an astronaut-scientist who is pinching over the grave of an unhappily lost wife, and also colleagues from the research institute in which they worked together. After a bit of bizarre blasting of the mound and theft of the body, the mission of the protagonist will be to revive his dragon at any cost by going on a planet where traces of ancient alien civilization have been found.
Full PC game (no steam), download it here
There are no audio logs, long synths or characters that spill the walls of the text. All you need to know is discreetly embroidering on the go, short and effective descriptions as you pass along the essential objects or elements of the scene, with the possibility to look directly at some of them and continue on.
A quality element of the set atmosphere will also include a few flashbacks inputs that are represented by shorter vignettes from the lives of an unhappy couple, as well as aging and physically changing the protagonist as the game moves, which further enhances the emotional state through which the hero passes.
The Way also unexpectedly shines, in a way that is very rarely seen in today’s games, strongly evoking some of the time spent doing the best that the Amiga scene could offer. The Way is focused on the adventurous problem solving, with the array of logical challenges that all work perfectly well and harmoniously as a whole.
An initial level that takes place in a cosmodrome base, in which you need to figure out how to prepare and steal the space shuttle, make a smile on the face of every fan of the game. In addition to visiting the foreign world, and the beast that will hurl you in one part of the game, Flashback’s impact is visible through the visual character of the game, shorter animations and inserts, certain abilities to use.
You can activate individual switches and buttons when you are close to them, an energy shield with a limited duration to defend and deflect laser beams and fire by security drones and robots, a teleport that returns you to a predefined location, and the ability to tele-kinetically manipulate and move individual elements of the scene in order to achieve a certain goal.