The Solus Project is a combination of survival, research and adventure from the first person in which you are looking for a new home for mankind to whom the Earth has become unattractive. The earth is destroyed, and survivors in Pluto’s swamp space fleet near Pluto are waiting for the results of expeditions sent in search of a settled planet. The goal of your team is Gliese-6143-C, a planet where vegetation and atmosphere are similar to the Earth.
When landing, there is an accident and as the only survivor you are moving in search of the resources necessary for survival, exploring the island on which you may not be the only form of life. The rest of the fleet slowly remains without water and fuel. As communication is interrupted, you are compiling a transmitter through the whole game of wrecking parts to confirm that you are alive and submit a report.
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What is Pip-Boy in the Fallout franchise, it’s Wilson in the Solus Project. Wilson informs you about physical statistics: health, temperature, hunger, thirst, need for sleep and outdoor weather, signaling when a vital function is canceled or when a tornado comes in.
The lack of maps works scary at the beginning, because you have no idea what the size of the world you are researching. As a help, the game sets out short-term goals from the beginning: make a torch, find a specific thing, and map the location of the target so you know how many meters of distance and direction it is in.
Unreal 4 engine is a backbone for a world-class designed world with detailed mechanics of celestial bodies, tide and tide, and shift of day and night. The Survival element is most pronounced at the beginning, while you are still getting used to the gameplay mechanics and discovering the limits of your physical endurance.
Food and water supplies are abundant, the greatest danger threatens from hypothermia, which can easily fall if you crash at night when the temperature drops to minus twenty. What distinguishes The Solus Project from the classic survival game is a well-developed narrative through which elements of adventure are introduced. Walking along the landscape with stone pillars, you encounter the traces of civilization and you begin to wonder how much the island has an epitome lean.
The focus is shifted from a mere survival to the tracking of traces that are suspiciously served to you on the right. Paranoia due to solitude, or is someone watching you? The game gives you the freedom to stray from the goal, examine each path and the treasure and find artifacts in hidden passages. To make things harder, in a few places, you need to solve logical puzzles to continue.
The atmosphere in the game is incredible, supported by an acoustic background that adequately monitors the action. You feel the hopelessness of a hero who is unintentionally the last hope of humanity. You feel the endless loneliness and insignificance of man in front of the universe. At the center, the game gets so angry that it can paralyze the Khholat, turning into a horror story.
The lucky thing is that you can save progress at checkpoints as well as after bedtime, which is possible if weather conditions permit. The weight of the Solus Project is balanced, without sudden leaps and too heavy sequences. The Solus project manages to balance the various elements and provide an enormously good gaming experience.