March of the Living is a zombie apocalypse trained in FTL mechanics, starting from the genre assumption that only the one who is moving constantly has the chance of survival in a zombie world, and puts you in the role of a character crossing from end to end of the state in search of an ex-wife and a minor child.
March of the Living is conceived as a FTL, moving from one to the other resting place, making choices in situational dilemmas, searching for supplies and fighting zombies. At the beginning you are alone, you have a revolver, twenty bullets, food for several days. On the map, you will select the closest road node and run automatically to the destination.
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You will pass miles, the days will shift the nights that will give way to the days, and the hunger and fatigue scales will begin to lightly inflate and require rest in a safe location or in the middle of the road, with the risk of awakening the sounds of the zombies that attack you. At the end of each stage, one situation dilemma awaits you: The choice between options a, b, c, for which you must meet the requirements or have the necessary item in the inventory, may have a good, bad or neutral consequence.
In urban areas, you will search for supplies, calculating the time for salvaging with the risk of hitting zombies. Food and ammunition will be worth more than gold: a few days of skipping meals will diminish your health bar to an unintentional death, and if you do not have ammunition, you will have to zombies to darken with sharp or dumb objects and risk an infection.
Sometimes you will have the opportunity to recruit escorts, choosing between easier fighting in society and higher consumption of valuable food. March of the Living is tougher than FTL because it is more random and less predictable. This is one of those games where every thirty-odd party ends with success. These are similar Rogue-lite games that you can download here.