Duskers is a roguelle combination of real-time strategy, schematic tactical planning and survival horror is something you have never seen or played before. Gameplay is presented as a stylized MS-DOS industrial simulation that exists in retro futuristic movies like the Eight Traveler.
The best Alien game that has nothing to do with the Alien movie series, begins with your awakening from hibernation on a deserted space ship. It surrounds you the perfect silence that interrupts only the blinks on the map of the galaxy that testify about ships and cells that are not dead and dead floating in space.
Duskers PC game, download it here
Since nobody answers your calls, the minimum of resources you have available makes you desperate: you fly from wrecks to wrecks, search for fuel and other supplies, and try to determine why what happened. Intrusions on massive spaceships will be undertaken remotely, sending drones to investigate for you, carrying everything that can be useful and occasionally suffering from unidentified enemies.
Duskers is a game whose charm roots lie in a visual identity and control system that supports exclusively commanding the keyboard. You can route the drones in two basic ways: directly / individually, using the cursor keys, and indirectly, by typing the commands by consulting the chart of the ship on which you are starting. For example, if you type navigate 1 2 r13, you load drones no. 1 and 2 to automatically move to room no. 13, which will do if the path to it is open.
By typing the command collect all while a dron that has a shrinkage module is selected, you will collect scrap in the environment and the like. Each wreck is procedurally generated in addition to useful things: fuel, scrap, caught drones, etc. There is a biological and technological horror there, it’s enemies that will try to destroy the thugs if they show an opportunity.
Hides and piles of locked doors, ventilation openings, interface interfaces, pumping stations, defensive torsion systems, unstable decks and other elements that are in charge of absolute uncertainty. Each of your dron has three modules for the modules that depend on the role in the team: the generator serves to power the ship sections, tow for pulling the caught drones, motion is a sensor that detects movement in adjacent rooms, a turret is a ballistic turela that can protect you from minor dangers , the worm is a bait for evil enemy enemies, a pry is a hydraulic pajer for the sealing of sealed doors…
You will never have an arsenal of equipment that is sufficient for all potential situations, but you will have to constantly decide what your equipment is the priority, improvise and make mental breaks between risk and reward, trying to survive in impossible conditions. You will use the collected scrap to repair drones between missions, turret ammunition supplement and other consumable modules, fabricate new drones and accessories for them, and trade with automated stations that exist in some systems.
Death is coming lightly and in the form of stylized red icons that only hint at you and never explicitly show what your throats are attacking. The end is sometimes slow, for example when you are left without fuel for navigating the system and without the cells for a hyperspace jump into another star system. The place will often smack you in the form of a single drone that has useless modules, and you do not have the resources to create another dron or install useful accessories.
The ultimate point of the game is the collection of digital logs that testify to a global catastrophe and assembling the mosaic of the story into a meaningful whole. Duskers is a game for which the bravest players will reflexively defecate. We recommend playing only at night – then it’s the best.
Let’s Play Duskers Introduction