Ashes of the Singularity is an RTS mix of many well-known titles, many capital units visually resemble boats from the Starcraft series, battles and the concept of units at Supreme Commander, while the system folders are divided into territories each containing a source of a specific resource literally copied from the Company of Heroes.
Map reminiscent of Battle for Dune. The maps are huge, they are always divided into passing slopes and inaccessible mountain peaks, so their effective surface is, in fact, quite small and is reduced to a series of tunnels wherever possible, which eliminates almost every tactical deployment of units.
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Ashes of the Singularity has only two factions, an arsenal split into three tiers, with several different units in each of them and an airplane that resembles today’s. The unit leveling system exists only with dreadnought capital ships that, through time spent in combat, gain experience and improve their characteristics.
All other units are cheap, consumable goods that will kill in every game in hundreds and even thousands. Different units can be joined to the armies and thus put them in effective formations. Defense of the base with static defense units makes sense only in the PVO variant, since all turrets aimed at combating land targets are so weak that they can not retain even the fewest weakest units.
The campaign is completely retarded and it would be better if it was not at all. Eleven missions, of which three are optional, serve the players to familiarize themselves with the gameplay mechanics. The first few missions are tutorials that last for a few minutes, and then suddenly a serious battle begins. AI is constantly cheating and in some situations it is a very difficult opponent.
Tactical thinking is almost completely disabled and everything comes down to the quicker and more aggressive use of resources. The technical side is graphics – it’s blazing! AotS is the first DirectX 12 title and uses the Nitrous engine, which is intentionally written for the RTS type of games and is capable of serving thousands of units and burdening even the most powerful hardware, but also to adapt to the resources of more modest pc machines.
Ashes of the Singularity from the beginning developed with close collaboration with AMD, it is not surprising that it works harder on GeForce cards.
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